Organizations

There are a number of organizations that operate within the context of the game.

Cultural

Organization (Scope) Mission
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Amazons (International)
A group of superhuman women who all hail from the mysterious Paradise Island, Amazons are blessed with gifts from their Goddesses. With Hyppolyta as their leader and Diana, their Princess, as its ambassador, the Amazons long to live in peace and isolation. However, some threats are merely too large to be ignored.
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Asgardians (International)
Hailing from the realm of Asgard, these near Gods and Goddesses are ruled by Odin from his throne. With otherworldly power, the Asgardians have a complex web of political intrigue regarding succession to the throne that has often spilled over to Midgard (Earth). Asgardian interest in Earth is mixed. Earthlings are thought of as inferior, powerless, and simple.
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Atlanteans (International)
Though just a rumor to surface dwellers, Atlantis is a real place and is thriving deep under the waves. A group of superpowered mer-men and women reside there in harmony with the sea-life. Many have developed amazing powers due to the extreme pressure in which they live. Among Atlanteans in general, there is a great distrust of those on the surface, those who would willingly and carelessly pollute three quarters of the planet. Atlantis is ruled by King Orin.
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Kryptonians (International)
Originating from the planet Krypton, Kryptonians were a scientifically advanced race of peoples from a star system many, many lifetimes away. Though highly advanced, the race pushed science too far, digging too deep within the surface of their planet and causing a chain reaction that destroyed their planet. Some Kryptonians are rumored to exist in the galaxy, those who happened not to be on the planet when it exploded.

Other Races & Cultures
Inhumans, Thanagarians, New Gods, Martians, Skrulls, Olympians, Daxamites, Coulans, Daemonites, Kherans, Tamarans, Kree, Shi'ar

Note: Humans, Mutants, Human Mutates (Experiments) and other non-classified Metahumans are still simply just humans. Only those greatly deviated from human physiology, mentality and culture end up in this list.

Corporate

Organization (Scope) Mission
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Cadmus Labs (National)
Cadmus Labs is the leading scientific research corporation in the world for bio-engineering. A national organization based out of Metropolis it has interests in the fields of human evolution, advancement of genetics, molecular medicine and discovering the secrets of biology (terrestrial and extraterrestrial alike).
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LexCorp (International)
Original specializing in aerospace engineering LexCorp is now one of the world's leading multinational corporations a rival to other global corporate powers and a leader in many avenues. It's most recent and promising venture is the release of LexOS.
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Stark Industries (International)
Stark Industries is a multinational industrial company handed down to Tony Stark, by his father, Howard Stark. Obadiah Stane was the CEO after Howard's death, but the position was taken over by Tony when he turned 21. Tony appointed Pepper Potts CEO when he believed he was dying, and she continued in the position after Stark engineered his own recovery.
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Wayne Enterprises (International)
Created by the merchant ancestors of the Wayne family of Gotham in the 17th century. This international conglomerate is host to a massive range of subsidiary companies and secretly funds the enigmatic vigilante Batman.

Other Businesses, Companies, and Corporations
Ace Chemicals, Allan Company (precursor to Alchemax), American Steel, Big Belly Burger, Cyberdata, Dante Foods, Dupree Chemical, Ferris Aircraft, Genetech, Hammer Industries, Horizon Labs, Kord Industries, Lobo Technologies (LoboTech), Ovel Oil, Pax Entertainment, Queen Consolidated, Roxxon Energy Corporation, Stagg Industries, Trutina Enterprises

Criminal

Organization (Scope) Mission
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Hydra (International)
Strongest records suggest that the terrorist group known as Hydra was created in the 1930s in Nazi Germany, though rumor has it they started much earlier. What is known is that they are a shadowy, underground group who uses business, politics, magic, and science as weapons to control the world. Their strategy is often to work within the confines of other groups, take them over, and push along an agenda of control.
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League of Shadows (International)
A creation of Ra’s al Ghul, the League of Shadows attempts to guide humanity through its endeavors as an eco-terrorist group. With poverty, hunger, and despair as its weapon, it creates change through discord. The assassin wing is active in shaping the world through dubious means: poisonings, kidnappings, and more classic forms of murder.
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The Brotherhood of Mutants (International)
First began more than a decade ago by Magneto, the Brotherhood serves as an underground fighting force which believes that mutantkind are the next step in evolution. From petty acts of violence and vandalism to higher-stakes missions such as destroying public landmarks or razing the infrastructures of institutions they perceive to oppress mutantkind, there is nothing that they won't do to further their cause, show off their strength, and protect mutantkind. Over recent years, after Magneto's departure from active leadership of the group to pursue governance in Genosha, the Brotherhood has fragmented somewhat, due to a lack of authority figures within the ranks while their numbers continued to grow like an evolving street gang. In New York, however, a coherent movement has coalesced again under the lead of Magneto's twin children, Quicksilver and the Scarlet Witch.

Other Criminal and Terrorist Organizations (Known or Suspected)
AIM, Black Cell, Cobra, Hand, Intergang, Medusa, , Night Creepers, Purifiers, Reavers, Sigma 6, Silver Syndicate

Government

Organization (Scope) Mission
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Department of Extranormal Operations (National)
The Department of Extranormal Operations (DEO) is the United States government's newest response to possible threat of which origins cannot be accounted to the conventional or mundane and was officially recognized and sanctioned as an official department of the United States in October 2015. They have all due power and authority to monitor and safeguard American citizens against supernatural, mutant, metahuman, non-Earth technological, extraterrestrial, and other-dimensional threats.
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S.H.I.E.L.D (International)
S.H.I.E.L.D. is a worldwide intelligence and peacekeeping outfit dedicated to protecting the nations and the peoples of Earth from all threats to security; specifically targeting alien and advanced technology. Unlike MI-6 (now MI-13). DEO, the CIA, KGB, Mossad and other government branches from various countries S.H.I.E.L.D.'s scope is international in membership and jurisdiction (at the behest and authorization of UN member states). Though most activities of S.H.I.E.L.D. are extremely covert, the existence of the organization is known to the general public and S.H.I.E.L.D. maintains public offices in major cities throughout the world.
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Suicide Squad (International)
To do what no one else wants to do in what is probably the way that no one else would do it.

Other Government-Associated or Sanctioned Military Organizations
Green Lantern Corps, The Authority

Independent

Organization (Scope) Mission
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Avengers (International)
The Avengers are a team of heroes that have assembled to fight for a better future. The team is associated with SHIELD and they have access to some SHIELD facilities, transportation and technology, although they remain autonomous in most regards. The Avengers are honor-bound to follow a code of behavior centered on the protection of innocents and the pursuit of justice. They are to work respecting international law (first) and local law (second) whenever possible. They do not murder, and they only kill under the most extreme circumstances, favoring the use of non-lethal procedures whenever possible. Protecting lives should always take precedence over eliminating enemies. Giving truthful reports on important events to law-enforcement agencies (particularly SHIELD) and responding to the questions of lawful authorities, concerned citizens and the media are also part of an Avenger's duty.
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Bat-Family (Gotham)
To defend Gotham City.
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Defenders (New York)
The Defenders is a loose association of street-level metahumans, vigilantes, and do-gooders based in New York City.
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Hellfire Club (International)
Made up of the elite and powerful, the clandestine Hellfire Club originated in England, but expanded to open branches all over the world, including America. Rumors are rampant about the purpose of the group. Some believe it to simply be a social and depraved playground for the whims of the rich. Others fear it’s a network opportunity to control the economic, social, and political power throughout the world. One thing's for certain, however: the Club's membership certainly is very good about keeping their secrets.
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Justice League: Alliance (International)
The Justice League Alliance organization is the Earth's first line of defense against terrestrial, extraterrestrial and dimensional threats that fall beyond the power of conventional security measures. As a collective their primary purpose is the prevention, removal and suppression of high-tech terrorism, superhuman criminal violence and otherworldly beyond human menaces first and foremost. Secondly is the rescue and relief efforts around the global that normal measures are incapable of accomplishing.Third is charity and public events to encourage a universal respect for equality, peace and tolerance (as well as promote the public image of superheroes and the JLA itself). All Justice League members are to co-operate and promote a humanitarian character by respecting human rights, fundamental freedoms for all without distinction between race, sex, language, religion, or species. The Justice League Alliance is a symbol of harmony and a common united ground that stands for peace and freedom for Earth and it's people; alien, Amazonian, Atlantean, mankind and mutant alike. All are equal before the eyes of the JLA. Created by the partnership of Wonder Woman and Superman (and a rumored involvement by the Bat-Man of Gotham), the Justice League is a network of superheroes who aim to preserve justice and peace for the American people. Though not part of the government, they work hand in hand with the Federal Government, Interpol, S.H.I.E.L.D and the DEO to assist in matters where they can help.
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The Titans (International)
The Titans are a new group based in the remnants of the old superhero groups of days old. Determined to fight for justice, this group is younger, fresher, and edgier than their older counterparts. In addition to the traditional world-saving and villain-punching, the Titans focus on helping younger heroes develop their teamwork and abilities, as well as reaching out to 'at risk' individuals to try and set them on a better path.
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X-Men (New York)
Shortly after creating the Institute, Charles Xavier resolved to take the training of his young students powers to a larger level. When they graduated and became adults, interested and selected members of the student body were selected to become X-Men.

Other Autonomous Organizations (Not Criminal, Political, Government or Corporate)
Xavier's Institute for Higher Learning, Fantastic Four

Political

Organization (Scope) Mission
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Friends of Humanity (National)
Under the leadership of human supremacist and anti-mutant lobbyist Graydon Creed the FoH acts as a political movement with extremist factions known for terrorist acts and violence against mutants. Counted amongst it's roster are connected movements such as the Purifiers and the Church of Humanity.
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The Brotherhood of Mutants (International)
First began more than a decade ago by Magneto, the Brotherhood serves as an underground fighting force which believes that mutantkind are the next step in evolution. From petty acts of violence and vandalism to higher-stakes missions such as destroying public landmarks or razing the infrastructures of institutions they perceive to oppress mutantkind, there is nothing that they won't do to further their cause, show off their strength, and protect mutantkind. Over recent years, after Magneto's departure from active leadership of the group to pursue governance in Genosha, the Brotherhood has fragmented somewhat, due to a lack of authority figures within the ranks while their numbers continued to grow like an evolving street gang. In New York, however, a coherent movement has coalesced again under the lead of Magneto's twin children, Quicksilver and the Scarlet Witch.

Other Political Movements or Social Groups

Defunct

Organization (Scope) Mission

How To Create an Org in Game

In order to create an Organization/Group in game there are a few steps you need to take both IC and OOC in order for it to be valid and approved.

  • RP, RP, RP! You have to have members to create a group so in order for this to be done there must be RP you can show staff in your +request, as well as including the members names so we can validate that they are all on board. (Minimum *must* be 4 *active* players.)
  • Now once you have your players and have RP'd the foundation, it needs to be laid out. When you go to submit your application for the Org in a +request you must have a few things written out. Description, Scope, Origins (which is the links to your RP. On the wiki page that will be created you can summarize it.), Membership Info (How can/will people be able to join? Rules once members?), Structure (Is there a ranking within?), Resources (Who brings what to the table for your group, what are they going to have and how? The characters providing these resources must verify them.)
  • Also, please be sure your group is not entirely like one already active and on grid, you may be forwarded to join their ranks instead so this keeps from too much separate group movements when you can all work for the same cause!
  • When all of this is ready submit your group for staff approval using the +request <Group Name Here>= Writeupgoeshere. If you have any concerns or questions on exactly how to provide this info take a look at some of the already created Org pages.
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