MAIN DIVISION & CoC
Secretary of Metahuman Affairs
Senior Director
Regional Directors
Assistant Regional Directors
Special Agents
Agents
Support Staff
DEPARTMENTAL DIVISIONS
All-Purpose Enforcement Squad
APES act as DEO liaisons with federal and local enforcement agencies. These multinational operatives have high level clearance from other law-enforcement and investigative authorities around the world. Usually if you see one of the DEO acting outside of the United States it is likely one of the APES.
National Metahuman Research Foundation
The NMRF was set up as support research in public and private sectors on extranormal physiology. It is instrumental in developing technology that can interact with any kind of metahuman. The Foundation benefits from and by companies by funding along with research as well as assistance. These companies are not ran or under control of the N.M.R.F. or the DEO but can be called upon for assistance.
Known Companies: Cadmus Labs, LexCorp, Wayne Enterprises, Kord Industries, Trask Industries and STAR Labs.
Knightwatch
This is the high-powered rapid response and armored security detail of the DEO.
All members of the Knightwatch are completely human (no extranormals of any kind are allowed) and are expected to be highly experienced usually hand picked from units like CIA's SAD, Seals, Force Recon, FAST, MRF, Rangers, Delta Squad and so on.
Each individual is extensively reviewed, profiled and then rigorously trained.
Each Knightwatch trooper is a virtual expert in a least four forms of unarmed combat, a vast list of sidearms, heavy weapons and even mechanized power armor. They also receive instruction on how to deal with mutants, metahumans and extranormals of all kinds up to and including psychology of extranormals, psychic defense techniques, cultural doctrine and neutralization of powers. They are also expected to memorize a database of over 300 public to private heroes and villains along with their capabilities.
Knightwatch are all considered official military personnel despite not being attached to any branch and are usually expected to remain active for no more than 5 years. Knightwatch Troopers also have the power to supersede any local to even federal authorities up to clearance of a regional director should need arise.
The Knightwatch operate in specialized units of 10 in a barracks of 20 they operate twenty four hours on and off and are required to keep their identities secret.
Every Knightwatch unit is also outfitted with 4 Mandroid "Cape-Killers" and one Sentinel "Enforcer". Teams consist of 8 troopers, 1 technician and 1 commanding officer.
*Tri-Cities region hosts irregular numbers due to Camp Hammond's garrison being a training unit as well as an active force. There is a stable 40 permanently stationed Knightwatch troopers including regional commander Perseus Hazard.
S.T.A.R.S (Project: U.S.A.)
Designated STARS (Superhuman Tactical Response Squads) this falls under the ideals of Project: USA which is an attempt by the government to unify and utilized extranormals as registered weapons for the United States of America (the actual inner workings of the team program is laden with conspiracy theory and misdirection).
STARS encompasses several metahuman teams assembled by means of selection, enlistment and conscription. Each member of a STARS team is either a patriotic enlistee or a conscripted villain in need of a pardon for past crimes (many are also taken from the Orphanage or rollovers from Stormwatch's programs).
Whatever the reason for recruitment once a member of Project: USA the extranormal is trained at Camp Hammond (in 626 located at Hell's Gate, Metropolis). Once cleared for activation and they graduate training they are assigned to one of the regional based metahuman teams.
This is a cooperative program that acts under advisement and within jurisdiction of Task Force X.
To date these are the known or suspected STARS Teams;
Authority
Freedom Force
Suicide Squad (Task Force X prioritized)
Thunderbolts
Wildcore
(OOC: If you wish to join or form one of these teams contact Staff)
Black Room
CLASSIFIED
Orphanage
CLASSIFIED
The Wabe
CLASSIFIED
ADDITIONAL INFORMATION
Jurisdiction
Several federal statutes and Executive Orders allow the D.E.O. to investigate and act upon matters similar to the auspices of the F.B.I. with the exception that the D.E.O.'s jurisdiction only applies to cleared extranormals and extranormal activities.
These classifications include civil rights, counter intelligence, domestic and international terrorism (though SHIELD can often take priority control over international incidents), organized crime, violent crimes, white-collar crime and overseeing the Extranormal Protection Program or E.P.P.
Technology
The D.E.O. has access and studies advanced, extraterrestrial and even extra-dimensional sciences, engineering and technologies. Some of this happens through the N.M.R.F. but much of it is available through public and private contributions from corporations like LexCorp, Kord Industries, Stark Enterprises, Trask Industries and WayneTech.
Unofficially the D.E.O. also uses semi-retired and coerced super-villains to design weapons and other advanced tech for the Department.
Funding
Beyond government funding, sponsors, N.M.R.F. and donations the Department also maintains a number of business fronts used to provide goods and services needed for the companies myriad of operations.
Blackhawk Express is one example and provides discrete transport of agents, supplies and classified cargo.
OFFICES and LOCATIONS
The D.E.O. in the Tri-City region is headquarted in New York City which also doubles as it's Regional HQ. The D.E.O. works global in scale but it's focus is the United States of America and it has eight regional headquarters; Northeastern, Southeastern, Midwest, Northwestern, Southwestern, North (Alaska), West (Hawaii) and Washington D.C.
It also has smaller offices in cities and towns throughout the united States called regional agencies (Gotham and Metropolis included).
The D.E.O. also has international offices called legal attaches in the following U.S. embassies; England, Germany, China, Genosha, India, Kasnia, Indonesia, Brazil, Pakistan, Symkaria, Russia and Japan.
LOCATIONS OF INTEREST
Fort Hammond - Location: Hell's Gate, Metropolis. Named after Jim Hammond the original Human Torch this camp is staffed, outfitted and purposed to train drafted extranormals and field agents.
It also doubles as a survival camp in Apokoliptian terraformed preserves and a scientific research facility.
All STARS operatives and Knightwatch Troopers go through a training period here.
The Black Room - Location: Classified. It is said to house some of the worlds most dangerous occult and arcane artifacts and individuals. The fabled Spear of Destiny is supposedly housed within. No one talks about the Black Room. No one.
The Orphanage - Location: Classified. Rumor or truth is unknown to the public but the Orphanage is said to be a facility to further the education and training of "exceptional" youth. Like the Black Room it is not openly talked about.
EXTRANORMAL INTELLIGENCE
From International Operations (or I.O.) to Stormwatch which acted as a central organization for the Checkmate, CADMUS, BPRD and Task Force X (the Program) D.E.O. has it's roots. These programs are now allegedly defunct or no longer under jurisdiction of the government (CADMUS for an example). What remains is now the current incarnation of the D.E.O.
Due to this extensive background the D.E.O. is believed to possess the most comprehensive archive of information regarding magical, extraterrestrial, superhuman, mutant and or otherwise supernormal events, individuals and anomalies in the world. Their supercomputers, data analysts, occult specialists and even psychics can pull up information regarding hundreds to possibly thousands of past threats previous incarnations of the D.E.O. and sister organizations have faced. It might possibly rival or even surpass S.H.I.E.L.D.'s "Index".
EQUIPMENT AND TECHNOLOGY
MANDROID ATTACHMENT "Cape-Killers"
Mandroid armor was created and designed by Tony Stark originally while Stark Enterprises was still a munitions manufacturer. Those models were created to counter superhuman threats and commissioned under contract by SHIELD. Manufacture of them ceased at some point until Stane took over briefly. During Obediah Stane's run the designs for the Mandroids ended up in the hands of rivals and criminal elements like Justin Hammer, Moss Magnum and HYDRA. Damage Control is also known to have a couple construction variants of the Mandroid armor in their possession.
Recently the Department of Extranormal Operations has managed to commission a new line of specialized Mandroids for their use from the original creator himself Tony Stark.
Unfortunately Mandroid armor is outrageously expensive and even organizations as well funded as the DEO can only maintain a very limited number of them.
At the prices they were given the Mandroid units operate in fireteams of around four highly trained men and women.
There are around 12-15 active Mandroid units in the Tri-City/Northeastern region. This is the largest cluster and most costly collection of Mandroids in all the United States which is estimated to be about 1/3 of the overall commissioned powered exoskeletons.
DEO Mandroid Armor Variant "Cape-Killers"
Mandroid armor features sophisticated sensor array systems, advanced communications (loud speaker included for crowd control), a powered musculature, high-impact resistant armor plating, multi-role weapon payload and an onboard life support system.
Armor (BM10 - BM9 sensitive locations): Titanium Composite Surface Layer.
Musculature Enhancements: Strength amplification 20 times (Integrity overload occurs in excess of 24,000lbs). *This is above head lift, crushing to impact projection power.
Size* The suits add 15 inches of height to the pilot and 325lbs. Most pilots are expected to be above 5'5" but below 6'4" any larger or smaller requires (expensive) modifications.
Life Support: High altitude to deep pressure 70,000 above to 800 below. Air Supply is 2 hours.
Temperature Resistance: 73F internal. 185F+ to 1600 external.
Completely sealed, full spectrum chemical, biological and radiation/nuclear environment protection. Filtered air is two months external.
Maximum Running Speed: 50 MPH for 13 minutes.
Onboard Weapon Systems
Neuronic High-Frequency Stun Cannon (mounted on right forearm)
Effective Range 175feet.
A non-lethal projected beam that disorients and stuns targets. Sustained or multiple shots can cause unconsciousness.
(BM7)
Laser Offensive Torch (mounted on left forearm)
Effective Range 90feet.
A focused high-watt laser torch. Not effective in clouds, fog, smoke, or anything that blocks 'light'.
(BM9 sustained up to BM11 - less effective at greater ranges)
Electrostatic Discharger "Punch Blasters" (housed in both hands)
Effective Range close quarters to 60feet.
Discharges electric surges that can act as focused EMPs, electro-stunners, sustained electric 'bolt' or an electro-magnetic discharge.
(BM7)
Interchangeable shoulder mountings: VARIOUS
*Most if not all DEO Mandroids have an external weapon they carry. For serious situations it can range up to mini-guns and missile launchers.
Onboard Communications feature secure audio and visual channels with an average range of up to 30 miles. for crowd control. Sensory systems of the pilot are fully protected. Ra
Onboard Communication Systems feature secure audio and visual channels operable up to 30 miles range. Loud speaker for crowd control, infra-to-thermal vision up to 175feet, onboard radar and sonar options and complete sensory protection for the pilot. Remote options are also available at a limited range.
The onboard computer system has routine house keeping protocols, supervises the exoskeletons systems and allows for autonomous action under certain situations. The targeting system can track up to three tags up to a range of a half a mile.
Suit is accessed by means of verbal recognition.
Additional Sponsors and Contributors to the DEO Mandroid Program
LexCorp
All DEO Mandroid units are outfitted with a primary external weapon of choice curtesy of LexCorp. This medium to heavy weapon can be anything from an assault rifle, plasma blaster, rail gun, mini-gun or energy projection weapon. It is custom made by LexCorp for each individual pilot and this addition is not a commission but an actual donation on behalf of Lex Luthor himself.
(BM8-10)
WayneTech
For a reduced price WayneTech cut a deal with the DEO for WayneTech Second Skins.
As such all DEO Mandroid pilots are outfitted with WayneTech manufactured biosuit "Second Skins". These specialized suits can monitor life-signs, inject emergency chemicals and fluids (such as stimulants, painkillers, blood, or simply water) and allow for enhanced highly efficient interfacing with their designated power armor thanks to micro-circuitry inside of the biosuit's fabric. This increases mobility and re-activeness from pilot to suit.
The Second Skin is also an additional fire and weather resistant layer underneath the Mandroid exoskeleton.
(BM4)
SENTINEL UNITS "Enforcers"
The DEO possesses two of the four remaining Sentinel MK-1 factories and has been authorized to make use of them under a monitored capacity. Use of them is limited and expected to only be in times of great crisis or as a final option due to the political and social impact these walking war machines possess.
Supposedly the DEO is attempting to commission piloted Sentinels for use alongside their Mandroid fireteams.
There is no information on the Sentinel MK.III at this point in time.
FIELD COMPUTER
Field agents, team leaders or solo operatives are outfitted with a compact field computer that is little more than a thumb drive that connects to any usb port. This offers direct uplink/access to the D.E.O. database and messaging system, allows for secure phone calls and acts as a datajack. It also scrambles messages and boosts reception.
EM-PULSER
The em-pulser fires a directed electromagnetic pulse that operates off a variable discharge that can be adjusted. Low settings can disrupt a targets electrical systems, stun living vehicles and shut down machines. High settings can fry and completely melt circuitry.
NEURO-SCRAMBLER
The neuro-scrambler disrupts neuro-electrical activity producing headaches, loss of concentration and focus. Targets hit by it find themselves disrupted, disoriented and struggle to make use of their activated metahuman, mutant or magical abilities (it doesn't do anything to passive types).
SUPERNATURAL CONTAINMENT SPHERE
The supernatural containment sphere is one part advanced tech the other part very powerful magical enchantment. This large, semi-transparent globe covered in mystical etchings and symbols must be delivered by means of actual transportation usually through trucks, armored vessels and the the like. A small hole appears appears from the outside that allows for entry or exit of the spiritual, supernatural or demonic creature that is to be confined. It completely neutralizes all supernatural and mystical powers of anything placed inside. A sphere can only contain one entity at a time.
*These have been known to contain beings as powerful as Etrigan the Demon.
EYESPY HOVERCAM
Each squad, team or unit is assigned one of these and it is typically under the responsibility of the teams tech to maintain, operate and deploy it. These golfball sized hovering surveillance drones are full range audio and visual recording and monitoring devices the DEO uses to maintain complete intel on all activities. If necessary they can feed directly to the Interceptor Class satellites the DEO has floating in Earth's orbit.
The small size of these cams does not allow for deployment further than half a mile from the technician controller.
WHITE NOISER
These devices look like hi-tech Faberge eggs. The white noiser makes an incessant stream of hisses and strobing pulses that sets up vibrations through all glass in a vicinity. It doubles as an electronic listening device blanket and a detection system for any possible nearby surveillance equipment.
CONTAINMENT COLLARS
These are neural-electrical disrupting collars that inhibit activated powers by discharging electricity any time abilities are triggered. They cause physical pain, system shock and disorientation that makes it hard to focus allowing limited disruption of psionics (which if profiled properly will have theirs set to actively on which at times is inhumane and very debilitating for the psychic in question). The collars do not work on passive extranormals only activated and focus oriented. They are bulky rings that go around the neck and penetrate the skin at several target points to establish a direct connection to the nervous system.
Due to the expense and construction of these they must be authorized for use and under field leader responsibilities.
ORGANO-SNIFFER
Developed by Kord Technologies these sensors can detect all organic compounds near target or focused area. It then rapidly determines if any combination of compounds can be mixed to form any type of potentially harmful item. These are a fixed (expensive) device and usually housed only in some offices and all of the HQs.
GENETIC SIGNATURE MONITOR
WayneTech's base signature monitor scans and determines the rough genetic sequence of anyone that becomes a target they do not identify type but they will announce obvious genetic variances and signify if someone is more than human. The mutant gene is identifiable, some extraterrestrials and some human mutates. This is also a fixed device and housed only in the HQs.
(An advanced version of this is rumored exist it is said to be smaller and updated with combined Trask/WayneTech innovations that allow for more critical scanning abilities)
PSI-DAMPNER
These deployable objects set down on a tripod like structure usually and emit a strobing pulse that directly affects different ranges of brainwave activity. Those without latent or psychic talents will be unaware it does anything but those without find intermittent 'static' that disrupts outside projection or reading of any kind. It is not a constant pulse but gives very little time in between throbs for much activity beyond simple transmission of one or two words. These are set up in key locations and as they are transport capable used when an identified psychic is a threat.
Beyond the listed the D.E.O. employs conventional military grade equipment with the sometimes advanced prototypes or special acquisition gear tailored to the mission in question. They have a very wide range of capabilities on all fronts to meet their possible opposition.
Even such things as holy water filled capsules "aka holy hand grenades" and lead, spent uranium, incendiary and explosive bullets are not uncommon.
http://cmbeta.wikidot.com/res:sentinel-mark-i