"People always ask me why I have this hole right here. They think I'm showing off…or just being lewd. But the first time I made this costume, I wanted to have a symbol like you. I just… I couldn't think of anything. I thought, eventually, I'd figure it out. And close the hole. But I haven't."
Karen is a hard-nosed business woman. Her tactics had her come, go, and bit-by-bit, share-by-share, return to the stature she knows she has always deserved. CEO. Head. And she has the bull by the horns, literally and figuratively.
This time she is not letting go!
Kara Zor-El is a … Kryptonian(?) with a firm placement on Earth as Karen Starr. She is one, or the other and is not willing to easily give up either position in this world despite the stigma or the praise.
Kara/en is a hero. She will make her stance and shout it out in octaves beyond even the (meta/muta)human ear can fathom. Don't try to stop her - It is why she is on the top to begin with.
"We do the same thing we've always done. We make a better world."
Kryptonian Senses |
Under the effects of a yellow sun, Power Girl posseses the senses of the average Kryptonian. These include:
Solar Absorption - Within a solar system that has a yellow sun, Kara's body processes and stores the radiation, while it also keepsher Kryptonian inherent abilities in peak performance.
Though, without the yellow sun they start to dwindle, as her body acts like a battery and conduit for the Yellow energy, and without it she weakens over time.
Vision - Kara can pinpoint and focus her vision on multiple levels:
Tele/Microscope: Kara can pinpoint, triangulate, and zoom in on objects close or at a distance (within her visual scope), to be able to analyze things at a telescopic perspective. Though once thses objects are within her range and she has narrowed her focus it can break it down to an atomic level.
X-Ray: Kara can see through most objects and their layers as long as there is nothing concealing or covering them that counters the ability to examine in such a manner (like lead, or countering energies.).
Electromagnetic: Frequencies transmitted by radio, satellite, radar, etc. Are detected once honed into, allowing Kara to see and avoid her own detection. With focus, this can also allow her to detect life, as it is also charged by a bio-electricity.
Infrared: Darkness does not overcome Kara, her vision is acute in such an environment like Night is Day.
Heat: Using her solar stores, Kara can use her vision and acuity to pinpoint her target and attack with a lazer-line of sight that can expand from pinpoint to an area roughly the size of a residential block.
The tells of this power usage by Kara is the reddening of her eyes and the unnatural glow cast around her lids. Light use, can nearly go unseen, but at maximum it becomes a lazer light-show of an effect that can surmount to extreme heated temparatures she is in current proximity of (Yellow Sun), and to the amount of her storage, as this use can drain her much faster than the use of her other innate abilities.
Hearing: Power Girl's hearing is flawless, any pitch or volume can be heard. With focus and no interruptions she can pick out and follow frequencies directly from a mass crowd to the single person whispering in the center of it all.
Flight: Power Girl can fly from a simple stable hover or float, to that of max Mach, as well as the ability to exit atmosphere and enter space. She has even travelled at the speed of light, but the risk of speeds and other solar or planetary bodies keep that feat on the burners and is only used if it is worth the risk.
Breath: Due to Power Girl's physique as well as invulnerability, she can draw mass amunts of air into her lungs and hold it. This enables ease into space when she leaves atmosphere as well as the adaptation to breathe in space or upon other planets with different gasses to sustain their life forms.
This also allows her to expel the intaken air at a different density and speed to create massive gusts of wind as well as freeze the expelled air an whatever it comes in contact with. |
Kryptonian Physique |
Under the effects of a yellow sun, Power Girl posseses the physicality of the average Kryptonian. These include:
Strength: Power Girl can lift anything from a small car, to that of a falling massive structure and keep it in place. The level of strength is 100+ tons, and can also be lifted into her flight to be carried with her if need be, although the heavier the object he more slowing it can be on her speed:
Endurance: Stopping is not an option at most times when it comes to having to enter into battle 'full tilt', and this is something she is capable of. Operating at max output and push can go on for an unknown amount of time, as long as her body has what it needs to do so - from the Yellow Sun to having eaten that day.
Agility: Dodging, racing, precision and placement, she is extremely agile to the point where she can dodge blows, flying debris, as well as bullets. Her reflexes and agility are not only limited to defense, as also handy with offensive movements and even making minute movements of putting things 'exactly' where they belong using micro-precision.
Invulnerability: Having a Kryptonian physique is nothing to sniff at, not even just in silhouette for Power Girl, but in the density of skin that makes her able to withstand firepower, heat, blows, concussive forces, and the pressure of deep sea to deep space.
This also does not limit exposure. Elements, diseases, toxins - Kara can keep going and pushing through most known elements as if it is naturally the air she breathes, this also lends aid to the fact that she ages extremely slow, so she can lie about it on her I.D. |
The Science Of Intelligence |
In the business world Kara is known as Karen Starr, CEO of Starrware Labs, Starrware, Inc., and The Starr Foundation for Orphaned Children.
Business savvy seems to be innate to her from filing, to developing software, as well as putting everything in place hardware wise behind the scenes.
As the face of the company she is also renown as a powerful female figure in the business world and a spokeswoman whose intelligence surpasses most cognitive reaches. She will say it, and say it again, and years later, remember what she said and who she said it to. Do not let the blonde fool you. |
Brawler Shot Caller |
Kara has many years of combat training and technique under her belt from former allies to needing to know combat as a Kryptonian originally from Earth-2(602). Wilcat is a world renown boxer that trained her for years, and Karate was taught to her by Mongo Krebs, who currently still instructs Karen in also the spirituality level to help keep her instability in check. |
Starrware Industries |
Starrware is an technology driven corproration that is on the rapid incline despite economy. Karen Starr sold the company in the past, and share by share, bought it back into her grasp to become the CEO after the funding and raising of The Starr Foundation for Orphaned Children with the massive amount she made from the sale.
Now she has three branches: Starrware Labs, Starrware, Inc. - Both located in Manhattan, New York City in the same High Rise Building, but differing security as well as tech keeps the two branches separate. One being corporate conglomerate, the other being the housing of the nano-technology as well as the developing center of the super-computers.
In Bakerline, Metropolis Karen Starr built an orphanage where many of her fundraising events go under the name of The Rising Star, giving orphans a balanced place to be rised and call home until they find families suitable; being an orphan herself. |
Comfortable Living |
Due to being the CEO of Starrware Industries Karen lives a comfortable life where the Almighty Dollar has little meaning to her… As it should.
Karen has a penthouse in Uptown, Metropolis, it spans an entire floor and is highly secured by technology she had her own hand in creating - a mix of Kryptonian tech as well as that technology driven by Starrware. She also has an apartment in SOHO, New York, as well as one just outside of 'Silicon Valley', California. These are the ones known, that is. |
Jlallies |
Power Girl has a recent and current tenure with the JLA and this allows her the resources and clearance (as well as admonishment) of being aligned with them as such a face for the heroing industry.
Power Girl also has a running past of allies and teammates that she still calls friends, and that she can call on if need be. |
Stinky |
Stinky is Karen's gifted companion. Found in a trash can abandoned and dumped, he has a noxious odor that repels most anyone but Karen seems to ignore it or not even smell it at all.
Don't try to bathe him, he has claws and an unforgiving bite!
In fact… Don't try to even pet him, or approach on his blind side (He is one eye'd), because… He will maim.
He's a yellow tabby, which makes him inherently immune to Green powers, comically. |
Kryptonite |
Originally, Kara Zor-El's weakness was -only- Kryptonite from her origin Earth(2/602), but lately, after the crash collision with a Red Lantern Ring, she has come to realize that that is changing to accomodate her placement in 626.
Magic/Natural:Another Kryptonian weakness is magic, or most things drawn from the (super)natural energies around them. This can weaken, cripple, and bring Power Girl to a dead stop and in most cases that is not good for her or her surroundings.
Psionics: Focus is necessary for Power Girl to maintain her direction and drive be it while coding software or placing hardware to the hunt and sarch as well as the inevitable brawl. If someone of higher mental will and push than her manages to break through her mental firewalls and get inside her head it is like hitting an immediate shut down button, or a reboot. |
Instability |
Kara is naturally tempermental, as her rage was recently used against her, as was her 'unstable' mentality, it warped into her physicality and now has Kara Zor-El backpedalling and questioning her…
… everything.
Once only vulnerable to ONE kind of Red Sun, or ONE kind of Kryptonite, now she is feeling the effects and the "Paradigm' alignment that fits her into 626 and nno longer accepts the particulars that made her a Kryptonian of Earth 2(602).
Needless to say, Kara is confused, and a walking, ticking, time… Issue. (Until Sorted!) |
Red Sun |
Yellow Sun is a Kryptonian's Battery.
Red Sun, is a Kryptonian's… End Game. It can slow, stop, and - depending on the Opposition, rewind or fast forward her bio-genetics to a crippling or ending point.
et's hope it doesn't go that far. |
The Business World |
StarrWare is a cutting-edge research and development company, and as Karen Starr, Kara funds a lot of research intended to make the world a better place. She's an easy one to come up with a hook for either if you move in the business world (Lex Luthor, Tony Stark, Bruce Wayne, Pepper Potts) or if you're the genius scientist/engineer who needs funding or a place to work. |
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