Quentin Quire is a Rebel Without a Cause. He's brash, headstrong, outspoken, loud, contrarian and extremely arrogant. He's the very image of youth in revolt, but with the added oomph of Omega level psionic ability, leading him to have something of a God complex. The reality of it all, though, is that Quentin is a sad, lonely young man, hurt and isolated and constantly fighting off depression, rage, and feelings of inadequacy. He projects only the image of what he thinks will garner him the most attention. He tries to visualize and realize his own "Tyler Durden" within himself by becoming all of the things that he associates with being cool and hip. Things that he thinks will win him respect and admiration. But really, a lot of that is just a front. A paper tiger used to keep himself shielded from more belittlement and bullying, or worse, just blatant disregard. He finds that he truly believes in very little, finding most philosophy (even nihilism) to be hollow and empty, and ideals and dreams even more so. He questions everything because he believes in nothing. Even the causes and viewpoints he does express are just mostly for shock factor. In the end, Quentin just wants to not be broken anymore. He wants people to accept him, warts and all, and to give him a place that he can truly call home. He's just too socially inept and emotionally immature to figure out how to make that happen, despite all of his extreme intelligence.
My War |
More than just his general attitude, Quentin has real actual combat ability, though he doesn't see much use for it. He's been trained in functional martial arts by the best that the X-Men have to offer. He might not look like much, but if he has to use his fists, he can get down and dirty. He'd still much rather use his vast psionic power to just make short work of such things, though. |
Outta My Head |
Quentin Quire is considered an Omega level telepath by most standards, with enough raw power to make him absolutely terrifying. His potential is the likes of which the world has never seen. It is only truly hampered by his youth, lack of experience, and general impulsiveness. Quentin's abilities are vast, and his telepathic range to read minds or communicate mentally is on a global scale, though with familiarity, he is able to link up mentally with people even outside of Earth's atmosphere. He also displays a standard array of psionic abilities, as well as a few notably exceptional and unique qualities, including:
Skill Absorption - Quentin can psychically absorb the skills of others by merely being within proximity to them, allowing him an extreme versatility that lends him usefulness in almost any situation. This ability only extends to people that he is within immediate contact with, however, so within a few yards. While this ability might allow for him to absorb the knowledge of physical skills, it does not copy the muscle memory of them, so Quentin cannot simply stand next to a master martial artist and just copy their moves immediately, leaving this power best suited for more mundane and mental uses.
See Through Mind - One of Quentin's more insidious, but passive abilities is that his mind is naturally shrouded to other telepaths. He has been described as having a "see through mind", which allows most of his abilities to go unnoticed or counteracted even by other seasoned telepaths. He can, if he desires, extend this defense to others within his line of sight.
Direct Control - Quentin's vast telepathic ability allows him to directly control people's minds or bodies, depending on their resistance and ability to detect his intrusion. This power, one of his strongest, can be used on a multitude of people at once, though it loses effectiveness with more people. The reach of this power is wide, extending out for several meters around himself, but his control lessens the further away a puppet is.
Telepathic Illusions - He is able to create in depth mental illusions, making people perceive events that aren't real, or to disguise himself as someone else or disappear altogether from someone's mind. This requires a relative close proximity, as in the immediate area, though is not restricted by direct line of sight.
Psychic Tracking - He can track people by their unique psychic signature like a bloodhound. This ability only extends to his immediate vicinity, and works best if the subject poses a direct threat to himself.
Psychic Paralysis - He can paralyze people by shutting down their motor functions, freezing them in place. This ability is one of his stronger ones, which he is able to use on multiple people at once in a range extending outwards to nearly a mile in radius from him.
Mental Manipulation - Most treacherous of all Quentin's abilities is the subtle way he can shift people's thoughts, feelings, and perceptions, breaking down their free will without it ever seeming out of place or forced. This allows Quentin to sedate people, alter their personality, or make them more susceptible to his directions. While it can be used immediately and overtly, this ability is best used gradually, over time, and is often one that slips by the radar of even the most powerful telepaths, due to the small, obfuscated changes made to the target's psyche.
Psychic Amnesia - With direct contact with a subject, Quire is able to navigate the layout of a person's memories and alter, replace, or strip them out completely. With effort, he can potentially even cause total amnesia in the victim. This ability takes a lot of effort and concentration, mentally taxing Quentin in the process.
Astral Projection - Quire can project his consciousness astrally, both into the astral plane as well as on the physical. In the physical plane, his astral ghost can only move a limited distance from his torpid body, but on the Astral Plane, Quire demonstrates an innate talent and mastery, able to manipulate his environment to his own ends, as well as create items and weaponry. |
Overpowered By Funk |
Quentin is a powerful telekinetic dynamo, with tremendous raw power, and fine tune control. While the uppermost limit of Quentin's raw telekinetic strength is still untested and seemingly growing, he has demonstrated the ability to lift several tons with his mind. His ability to sense and control matter is instinctual but unrefined, though his ability with it grows seemingly daily. With his telekinetic prowess, Quentin is able to perform the following feats:
Force Fields - Quentin can erect and maintain force fields and shields of telekinetic power to shield himself or others from harm, or to entrap a foe within a nearly unbreakable prison.
Flight - Quentin is capable of supersonic flight, using his forcefields and sheer telekinetic ability to send himself through the air, suspended in a nimbus of his psychic power.
Molecular Rearrangement - Quentin is capable of rearranging matter on a sub-atomic level. With this ability he can heal himself or other of injury, or make alterations to psychical objects in terms of shape. He is not capable of altering chemical make-up, or atomic structures, nor can he add or subtract matter from an object, so no matter how wildly he might alter something, it is always going to be made up of the same material at the same mass as the original object. This ability allows Quentin to continue functioning in the physical plane by creating a body for himself. The limitations of this power are that it takes a tremendous amount of power and energy, and Quire can easily tax himself to exhaustion or even physical harm in the form of nosebleeds and brain hemorrhaging if he pushes it too far. Limiting factors that require more energy and concentration include the molecular density of an object, with some being beyond even his capability to reshape (Adamantium, Vibranium, Uru Metal, Nth Metal, Etc), as well as the size of the object in question, with items that are extremely large or extremely small being equally difficult to affect. Living beings mostly have to be willing for this power to affect them, and Quentin cannot promise their safety if they allow him to go changing their bodies around. He got bored about halfway through Gray's Anatomy (and only finished season 2 of Grey's Anatomy, for that matter. House was far more his speed for obvious reasons.). |
Some Kinda Hate |
Quentin is able to create psionic weapons out of pure telepathic power. While these constructs have physical presence, and feel like they have solid form, they do not harm the body on a physical level, but rather wreak havok on their victims on a mental and psychic level. This damage manifests as intense pain, convulsions, unconsciousness, or even death. While Quentin prefers to adopt the shapes of firearms (especially a good old fashioned boomstick), he is fully capable of forming melee weaponry, such as giant fists or claws or swords. |
Bad Brain |
Quentin is possessed of a mind unlike any other in the world. His primary mutation allows him to process thoughts and perform feats of logic and cognitive reasoning at a rate that is absolutely inhuman. He can process and organize untold amounts of data at phenomenal speed, thinking over "ten million brilliant thoughts per second", or at a rate that some have said to be "thinking faster than the speed of light". With this ability, his body has become little more than a shell that he has recreated via telekinesis, as his original form dissolved into a being of pure energy. He is capable of creating inventions of advanced technological make using common materials, analyze and decipher complex codes and mathematical formulae, and grasp scientific theories far beyond the reach of all but the greatest minds. This ability also affords him some defensive capability, as well, as he is able to intuit and disable psychic barriers and phenomena that others might not, as well as his fast moving mind, with all those thoughts running through it providing a powerful and passive shield against psychic assaults on his own person.
With all of that being said, though, Quentin is a snot nosed brat. For every one of those "ten million brilliant thoughts" he thinks per second, he thinks twice as many dumb ones. He feels no real sense of accomplishment for his feats of mental prowess as they come with no challenge. Ultimately, being smart is boring. And it's not cool to be a brainy nerd, except in a very few limited circumstances, and when there is literally no one else there to do the braining. As such, Quentin feels absolutely zero motivation to do anything with this intelligence, if he's not pressed into service. Brilliant, but Lazy. |
Institutionalized |
Quentin might consider himself a prisoner, being oppressed and repressed and force fed dreams and ideologies that are just as fascist as any human or mutant supremacists, but at the end of the day, there is something to be said for being a part of the Xavier Institute. It gives him a home, first and foremost. It gives him peers to interact with. It gives him, as much as he might never admit it, a sense of belonging, even if he thinks of his place as the self-appointed Devil's Advocate. |
Teenage Wasteland |
Quentin is a being of psionic power that is nearly on a cosmic level scale, with an intelligence that rivals all but the most potent minds in the universe. Sadly, intelligence and power do not come hand in hand with wisdom or patience. At his core, Quentin is still an impulsive teenager, still trying to fit in his own skin (now quite literally), find his own sense of identity, and his own values and beliefs. He's rash, headstrong, hormonal and emotionally immature. He's just smart enough to know that he's the smartest person in any room he stands in, and as a result, he assumes that he knows better than anyone else around him. In the end, he's an unwitting slave to the rule of cool, or at least what he thinks is cool and edgy. |
Rebel Without A Pause |
To say that Quentin is contrarian is to put it lightly. He's contrary for the sake of being contrary. He's argumentative just for the sake of being argumentative. He thinks himself a provocateur, railing against the machine, when the machine is, to him, any convention, tradition or authority, no matter the merit or basis of it. He's all but an anarchist, but only in the very limited definition of an anarchist as seen through the eyes of a teenager who listens to too much punk rock. If you have a stance, he's going to push and prod at it. If there is a popular opinion, he's going to trash it. If you like a band, he's going to tell you how they suck and are sellouts. Anywhere he goes, he's always been somewhere cooler. Conversely, if something is unpopular, he's likely to champion it, even if just to troll. He's just that kind of guy. |
The Kids Aren't Alright |
Quentin found out on his first day at Xavier's, which happened to be his birthday, that he was adopted. That he didn't even belong to the family that he had always known. His sense of identity and self-worth were instantly crippled, and he's never truly recovered from that. He had a lifetime of being bullied, mistreated, of being ignored and a social outcast. To have his own family stolen from him, over the phone, no less, was enough to create a violent push-back within the psyche of the wayward youth. As a defense, Quentin has developed a severe, but classic caseof narcissism. He inflates his own sense of self-worth to himself. He makes sure he's the loudest voice in the room so that he can't be ignored. He cultivates and openly demonstrates his own power so that he will no longer be stepped on. He creates the illusion of cool and control to surround himself with flunkies and yes men, so that he'll never be the one shunned and on the outside again. Worse yet, he has become a bully. He has become the one who closes off the circle to shut people out. He has become the voice that stiffles the quiet, ignored people. In short, he's tilted the axis, and in his attempts to just give himself some value, he's resorted to clawing over others to do that. But deeply rooted, down inside, Quentin feels more small and alone than he ever has. He's uncertain of himself. His loneliness is crushing. He feels a sense of true existential despair that creeps closer and closer to the surface with every moment he spends alone. |
Burning Down The House |
When Quentin was dispersed across the universe as a barely semi-sentient energy, he touched upon an ancient and chaotic power in the heart of the cosmos. A fire. This primal force, known as the Phoenix, in turn, noticed Quentin. And it was intrigued. Now, Quentin is one of those who hold the dubious honor of being a potential host to a cosmic level, world-destroying entity, with all the ups and down that such a status entails, including, but not limited to being a target for those who want to harness the power of the Phoenix, or who might seek to destroy it. Not to mention that the Phoenix itself just might be looking for him, and if it does take control, who can say how much of Quentin will be burned out in its cosmic fires? |
Veteran Of The Psychic Wars |
Quentin suffered a severe psychic backlash that triggered a boost in his mutant abilities to defend himself and save his life. This new mutation caused his body to disintegrate, and he became pure psychic energy, without form. While existing in such a state certainly has its advantages, it has more than its fair share of drawbacks as well. Without being contained or coalesced in some way, Quentin's energy spreads out across the universe, touching on everything. The problem is that the further it spreads out, the more dilluted it becomes and the more dilluted it becomes, the less sentient he is. This has the side effect of making some of his memories from before fuzzy, hazy at best. Moreover, while he eventually was able to regenerate a physical form for himself, that form does come with limitations. It takes a vast amount of power for him to build a physical body, and at least some small measure of his power has to be committed solely to holding it together, lest his overwhelming power render him incapable of existing in a material shape once again. |
I Need Lunch |
The human brain, on average, uses up roughly 20 percent of the body's total energy, much, much more than any other organ alone. Quentin's mind operates on a level that makes a human mind look like a Prius in a race against an SR-71 Blackbird. With such a powerful mind, his energy (and thus caloric) needs are off the charts. He is almost always eating something (he has a special fondness for chocolate that likely ties in with a few other disadvantages listed here), and if he is deprived of precious, energy giving calories and carbs, he is prone to exhaustion, as he cannot exactly turn off his hyperintelligence. |
Harmony in My Head |
Quentin is able to create a vast, artificial world within his own psychic landscape. This is, for all intents and purposes, a complete and full world, that operates on a sort of psychic AI, complete with NPCs that have their own behaviors, personalities and backstories. He can pull other people into this world, leaving their physical forms in a comatose like state (or possibly controlled by a secondary personality, depending), where their own memories and thoughts can and will "feed" the world, adding to it, though this does make some aspects of the world unfamiliar to Quentin himself. The longer Quentin maintains The Construct, the more unstable it becomes due to being influenced by his own subconscious, as well as the memories and dreams of anyone else inside. This weakens his own control over it.
Note: This is listed in RP Hooks, because while it might constitute as an "Ability" it is best used as a means to run plots, rather than to bring into "field play" kind of scenarios or to use in a potential PVP situation. Also, the participation in a story/plot/scene inside of The Construct is entirely by player choice, as this is not a nonconsent based game. In short, your character will NOT be pulled into The Construct against your (the player's) will. |
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