Anima |
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Portrayed by |
Statistics |
Full Name |
Kelly Smith |
Age |
28 |
Height |
5'7" (Varies) |
Build |
Athletic |
Eyes |
NA |
Hair |
NA |
Skin |
NA (Steel) |
Factions |
[Forthcoming] |
Quoted!
Anima is known for committing occasional acts of vigilante heroism and rescuing kittens from trees. Kelly Smith is known locally and online as an accomplished amateur smith.
Reputation
Anima/Kelly has a reputation for effervescence and an at times discomforting passion for machines and metals, while also being steadfast, honest, and eager to insert herself where she thinks she can help.
Biography
Kelly Smith was born to a loving lower-middle class family in the suburban eastern US where she enjoyed a full and happy childhood. As a toddler, she found a bolt fallen from the leg brace of the Olympian Hephaestus and used it as a pacifier - imparting her with a sliver of his magic that would steer the course of her later life.
While still young, her family was in a car accident that cost her the lower half of one leg. Undeterred by her new handicap, Kelly traded her love of running sports for rollerblades and machines, finding them more comfortable for her prosthesis. Kept at her side as a fond memento, Hephaestus' bolt found itself often spinning between her fingers or clenched in her teeth as a fidgeting habit.
One day, Kelly tripped and nearly fell down a full flight of stairs, only for her prosthetic leg to jump forward and catch her. Startled by the simple limbs unnatural mobility, she experimented further and discovered her supernatural ability - to animate anything she touched. Finding in it a new lease on life, Kelly redoubled her passions for roller sports and machines (to the detriment of her grades) and even constructed an armor suit to use for vigilante crime fighting.
Unfortunately while Kelly's heart was in the right place her preparations were not, and after stopping a bank robbery in an extremely messy altercation, she limped her way to the nearest hospital trailing blood, only to learn that her pulse had long-since stopped. Now literally a shell of her former self, Anima has tried to do her best adjusting to her new unlife and the uneasy separation it's created from her family by doing what she does best: making things.
Character Details
Anima likes things that move. The sound of a car firing up with a new ignition or exhaust system always makes her a little tingly. Her home is a cacophony of spinning gears and chugging pistons, and the steel smith is much the same. Effervescent, boundlessly passionate about machines and metalwork, and perhaps a little too much of a thrill-seeker, Anima loves a project and will gladly dive headfirst into anything that can be built, rebuilt, revised, or revamped with a hammer and wrench.
Almost as much as she enjoys the automated churn of her workshop, Anima takes time to enjoy the fruits of her labor, selling and showcasing new pieces when she gets the chance, and joyriding more than a few armor ideas. Unphased by the thought of personal risk in the service of others and further bolstered by the relative invulnerability of her body, she's remained an active if unofficial hero where ever she can find a need.
Beneath her verve and selflessness though, Anima isn't without her own troubles. Feeling distanced from humanity, she overcompensates in seeking attention with her loud and friendly manners and takes criticisms harshly. Bouts of loneliness and too much free time have given the steel smith an addictive personality and for both good and ill, she's prone to diving head-first into new knowledge, experiences, or games - chasing her next big thing much like a cat with a ball of yarn.
Animation -magic- |
Anima can intuitively project her spirit into objects around her, making them move under her control. This ability lasts as long as the object is in contact with her and for a short time after, though larger and more complex objects are more difficult for her to affect.
While wholly inanimate objects such as a rope are under her complete control, an object already in motion will resist control in proportion to its momentum.
The strength of Anima's soul to force or stop movement is roughly limited to her human physical strength but by focusing on the right piece of larger machines (such as a brake pedal), she can sometimes create an impact much larger than her brute strength alone could accomplish. However this more advanced application also requires understanding the inner workings of what she's trying to move. |
Living Metal |
Using Animation, Anima has moved her spirit into a suit of armor, making her extremely difficult to kill by conventional means. She can exchange pieces of the suit, incorporate new materials, and given enough time even replace it entirely. |
Superhuman Athleticism |
Anima's metal body of choice is much lighter than her original human form and so much easier for her to move. This grants her superhuman agility and stamina (Animation and Living Metal). |
Unaging |
Whether or not she's truly immortal, Anima has so far felt no signs of aging since her 'death' and hopes to remain stably attached to her armor for at least the rest of her natural lifespan (Animation). |
Divine Crafter |
Anima's connection to the ancient god Hephaestus has imbued her with a magical gift for crafting and working the forge, as well as the intuitive ability to animate objects through magic (Animation). Through life-long practice, Anima has developed these gifts into adept and even expert skills in smithing and machinery. While still surpassed by mortal craftsmen with more experience, she can be trusted to automate almost anything given enough time and scrap metal.
Out of necessity, Anima has focused much of her talent into armorsmithing and robotics, though she has passing familiarity with swordsmithing, whitesmithing, and similar crafts. |
Potential Enchantress |
Without a true mage as a mentor or access to authentic magical texts, Anima's potential for crafting enchanted or permanently-animated works has lagged sorely behind her mundane skills. By studying every alchemical and occult enchanting tomb she can find, Anima has taken her first baby steps into the magical realm but working alone her efforts are unlikely to bear substantial fruit. |
Live-in Workshop |
Anima owns and operates a sprawling workshop outside of NYC. Originally a crumbling farm, it now houses Anima herself and everything the metal smith needs to metalsmith - including automated machines of her own creation, as well as her Armory. |
Armory |
Overflow rooms in Anima's workshop serve as a clicking, clanking armories for mechanized dolls, pieces of armor, and medieval weapons, giving the smith ready access to substantial though heavily outdated equipment. While she wears her finest work, Anima also keeps a separate body specialized for crafting within her collection, which doubles as a backup when repairing her frame of choice. |
Digital Retailer |
Anima makes her living on the internet by advertising her works and taking commissions. While it's not the most lucrative business in the world, she makes a comfortable profit while working flexible hours. |
Metal Suppliers |
Anima's projects take a lot of materials so she's developed a network of scrapyards and foundries she can rely on to supply metals and loose parts. |
Reliable Transportation |
While never driving the nicest car on the road, Anima keeps both a bicycle and pick-up truck in working order for hauling supplies (and herself). |
Divine Bolt |
The Olympian bolt Anima found as a toddler has followed her all through her life, first as a toy and then as a goal. As a product of Hephaestus' forge it far surpasses mundane metallurgy and Anima has based much of her forging efforts attempting to emulate its properties. |
Deceased |
Anima is dead, deceased, a corpse even. She lost her body years ago and while her spirit has lived on inside the metal suit she was wearing, death took the human experience out of her life. Anima retained her senses of sight, touch, and hearing, but alongside smell and taste went all the subtler touches of life; Anima doesn't sleep, eat, breathe, or feel pain. While some might view the trade-off as a boon, the sacrifices are sorely missed - to say nothing of how awkward it's made family reunions. This also causes occasional legal trouble as Anima cannot prove her identity in most conventional ways. |
Life Envy |
Anima has adjusted to her new metallic existence but she still misses being human and gets uncomfortable in restaurants and around other reminders. |
Fidgety |
Anima has always been bad at sitting still and having large swaths of time when everyone else is asleep, eating, or doing other human things has only made this worse. Most of the hobbies she's found have been constructive but Anima cannot be trusted to behave on her own for any great length of time. |
Magical Beacon |
The underlying nature of Anima's ability is magical and like any magical artifact, she gives off an aura that can be found and followed. Having no training of her own yet, Anima is also completely powerless against any spells that could confine or sever her from her suit. |
Vulcan Armory LLC |
Kelly is the owner and sole operator of Vulcan Armory LLC, a small but frighteningly prolific machining and forging business she runs from her house. She has a website, regularly buys both raw materials and fancy crafts that catch her eye, and occasionally travels around the north-east selling her wares at conventions. |
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Relationships
Image |
Name |
Relation |
Information |
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Character Name |
Friend |
Insert a description of the relationship here. |
RP Logs & Journals
January 22, 2017: Zoidberg Attacks
A beachcomber comes across a powerful, but depleted and broken Father Box - and bad things happen.
(permalink: log:5172 | tags: anima darce flash witchdoctor | posted: 22 Jan 2017 18:32)
January 21, 2017: Maximillian Armor
Repairing antique armor takes a special set of skills so Morien reaches out to a specialist.
(permalink: log:5171 | tags: anima ozymandias | posted: 22 Jan 2017 16:02)
January 08, 2017: Touring Starr Labs
Caitlin Fairchild accepts a delivery at her lab and gives Kelly a tour when she shows up. Much nerdgirling ensues.
(permalink: log:5093 | tags: anima fairchild | posted: 08 Jan 2017 18:43)
December 31, 2016: How to Build an Airplane
Fairchild goes looking for someone who can help her make a model plane. She finds an empty suit, but it's happy to help anyway.
(permalink: log:5030 | tags: anima fairchild | posted: 01 Jan 2017 00:42)
December 25, 2016: Social Engineering
Kinsey Sheridan meets Kelly Smith. They are both engineers. And they both have the initials K.S.
COINCIDENCE?
(permalink: log:5100 | tags: anima six | posted: 10 Jan 2017 11:25)
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